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Shell Sweet Shell is a Unity2D game made during the Global Game Jam 2018, at the University of Cincinnati. I made code for various parts of the project, and led the game’s production. I was joined by 6 collaborators, most of whom I had gathered before the event. The player’s objective is to get past obstacles, and find a new home. WARNING: Due to time constraints, there are many parts of this game which don’t function perfectly.

Features:

  • 2D Platformer Gameplay
  • Powerups which change depending on the level

Major Contributions:

  • Majority of code contributions
  • Production

Lessons Learned:

  • Template Method Pattern
  • Raycasting
  • Unity Basics